
    `gj_                    x    d Z ddlmZ ddlmZ ddlmZ ddlmZ ddZ	dddddddd	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 dd	Z
y
)un  Map agent activity → a :class:`PetState`.

This is the one place the "what is the agent doing right now?" → "which
animation row?" decision lives.  Each surface feeds it the signals it already
tracks:

- CLI    — ``KawaiiSpinner`` waiting/thinking state + tool outcomes.
- TUI    — gateway ``tool.start/complete`` + ``message.delta/complete`` events.
- Desktop — the ``$busy``/``$awaitingResponse``/tool-event nanostores
            (re-implemented in TS, but mirroring this priority order).

Keeping the priority order here (and documenting it) lets the TypeScript
mirror stay faithful without a second design.
    )annotations)Iterable)Any)PetStatec                X    t        | xs g       }|syddt        fd|D              S )u+  True iff there's ≥1 todo and every one is completed/cancelled.

    The "celebrate" beat (``JUMP``) fires when a plan finishes; this mirrors
    the TUI's ``isTodoDone`` so the trigger is defined once across surfaces.
    Accepts dicts (``{"status": ...}``) or objects with a ``status`` attr.
    Fc                ^    t        | t              r| j                  d      S t        | dd       S )Nstatus)
isinstancedictgetgetattr)ts    B/root/.hermes/venv/lib/python3.12/site-packages/agent/pet/state.py_statusztodos_all_done.<locals>._status#   s(    ",Q"5quuXU71hPT;UU    c              3  2   K   | ]  } |      d v   yw))	completed	cancelledN ).0r   r   s     r   	<genexpr>z!todos_all_done.<locals>.<genexpr>&   s     GAwqz77Gs   )r   r   returnr   )listall)todositemsr   s     @r   todos_all_doner      s2     "EV GGGGr   Fbusyawaiting_inputerror	celebratejust_completedtool_running	reasoningc                   |rt         j                  S |rt         j                  S |rt         j                  S |rt         j                  S |rt         j
                  S |rt         j                  S | rt         j
                  S t         j                  S )uv  Resolve the animation state from coarse activity signals.

    Priority (highest first) — only one row can show at a time, so the most
    salient signal wins:

    1. ``error``          → ``FAILED``  (a tool/turn just failed)
    2. ``celebrate``      → ``JUMP``    (explicit success beat, e.g. todos done)
    3. ``just_completed`` → ``WAVE``    (turn finished cleanly / greeting)
    4. ``awaiting_input`` → ``WAITING`` (blocked on the user — a clarify/approval
       prompt is open; this outranks the in-flight signals below because the turn
       is paused on *you*, even though a tool is technically mid-call)
    5. ``tool_running``   → ``RUN``     (a tool is executing)
    6. ``reasoning``      → ``REVIEW``  (model is thinking / reading)
    7. ``busy``           → ``RUN``     (turn in flight, unspecified work)
    8. otherwise          → ``IDLE``
    )r   FAILEDJUMPWAVEWAITINGRUNREVIEWIDLEr   s          r   derive_pet_stater.   )   sk    4 }}}}||||==r   N)r   zIterable[Any] | Noner   bool)r   r/   r    r/   r!   r/   r"   r/   r#   r/   r$   r/   r%   r/   r   r   )__doc__
__future__r   collections.abcr   typingr   agent.pet.constantsr   r   r.   r   r   r   <module>r5      s    # $  (H&   (
( ( 	(
 ( ( ( ( (r   